#ifndef HEADER_CUBEPIEGE
#define HEADER_CUBEPIEGE

#include <SDL/SDL.h>
#include <iostream>

#include "../glob.h"
#include "PlateForme.h"

class Pion;


class CubePiege : public PlateForme{

public :
	CubePiege(SDL_Rect p , SDL_Surface *ecran);
	bool reagit(Pion *p);
	void afficher();
	bool accepteAccessoir();
private :
	bool esttombeSur;
};

#endif
